Using Genially and Kahoot for Implementing CLIL in EFL Higher Education
Abstract
The present study aimed to investigate the impact of the content and language integrated learning (CLIL) approach supported by the use of Genially and Kahoot in English as a foreign language (EFL) teaching in a university setting. It also sought to determine students’ perceptions regarding the implementation of this approach. The participants were 60 EFL pre-service and in-service teachers, comprising 19 males and 41 females. The study followed a mixed-method approach including the administration of online diagnostic and perception questionnaires. Furthermore, focus group sessions and observation checklists were employed to document participants’ reactions during CLIL instruction. The implementation involved designing activities using Kahoot and Genially to create interactive quizzes. Collaborative tasks were employed to foster communication among students. Lessons followed a structured sequence, including pre-assessment tasks, interactive lesson design, and final assessment with feedback activities. The findings evidenced that the integration of both Genially and Kahoot with the CLIL approach significantly boosts student motivation and engagement. These tools enhance language skills, promote subject-specific comprehension and retention, and stimulate active participation and interaction in the EFL classroom. They also facilitate collaborative work among students, fostering a supportive learning community. This implies that integrating innovative approaches and technological tools offers valuable opportunities in the EFL context.
https://doi.org/10.26803/ijlter.23.7.13
Keywords
Full Text:
PDFReferences
Adipat, S. (2021). Developing technological pedagogical content knowledge (TPACK) through technology-enhanced content and language-integrated learning (T-CLIL) instruction. Education and Information Technologies, 26(5), 6461–6477. https://doi.org/10.1007/s10639-021-10648-3
Alawadhi, A., & Abu-Ayyash, E. (2021). Students’ perceptions of Kahoot!: An exploratory mixed-method study in EFL undergraduate classrooms in the UAE. Education and Information Technologies, 26, 3629–3658. https://doi.org/10.1007/s10639-020-10425-8
Alharthi, S. (2020). Assessing Kahoot’s impact on EFL students’ learning outcomes. TESOL International Journal, 15(5), 31–64. https://eric.ed.gov/?id=EJ1329509
Al-Wasy, B. (2020). The effectiveness of integrating technology in EFL/ESL writing: A meta-analysis. Interactive Technology and Smart Education, 17(4), 435–454. https://doi.org/10.1108/ITSE-03-2020-0033
Arnó-Macià, E., & Mancho-Barés, G. (2015). The role of content and language in content and language integrated learning (CLIL) at university: Challenges and implications for ESP. English for Specific Purposes, 37, 63–73. https://doi.org/10.1016/j.esp.2014.06.007
Arteaga, D., Chavarro Cordoba, M., & Lenis Velasquez, L. (2023). Active learning strategies on organic nomenclature using digital tools and collaborative work. Educación Química, 34(2), 59–80. https://doi.org/10.22201/fq.18708404e.2023.2.83509
Barrio, C., Muñoz-Organero, M., & Soriano, J. (2016). Can gamification improve the benefits of student response systems in learning? An experimental study. IEEE Transactions on Emerging Topics in Computing, 4(3), 429–438. https://doi.org/10.1109/tetc.2015.2497459
Begimbetova, G., Abdigapbarova, U., Abdulkarimova, G., Pristupa, E., Issabayeva, D., & Kurmangaliyeva, N. (2022). Use of ICT in CLIL-classes for the future teachers training [Conference session]. Proceedings of the 4th International Conference on Modern Educational Technology (pp. 98–104). http://dx.doi.org/10.1145/3543407.3543424
Cabrera-Solano, P. (2022). Game-based learning in higher education: The pedagogical effect of Genially games in English as a foreign language instruction. International Journal of Educational Methodology, 8(4), 719–729. https://doi.org/10.12973/ijem.8.4.719
Calviño, M. (2012). Content and language integrated learning. Tlatemoani: Revista Académica de Investigación, (9), 7. https://dialnet.unirioja.es/servlet/articulo?codigo=7323204
Castillo-Cuesta, L. (2022). Using Genially games for enhancing EFL reading and writing skills in online education. International Journal of Learning, Teaching and Educational Research, 21(1), 340–354. https://doi.org/10.26803/ijlter.21.1.19
Cenoz, J. (2013). Discussion: Towards an educational perspective in CLIL language policy and pedagogical practice. International Journal of Bilingual Education and Bilingualism, 16(3), 389–394. https://doi.org/10.1080/13670050.2013.777392
Chen, F., & Abdullah, R. (2022). Teacher cognition and practice of educational equity in English as a foreign language teaching. Frontiers in Psychology, 13, Article 820042. https://doi.org/10.3389/fpsyg.2022.820042
Colpitts, B., Smith, M., & McCurrach, D. (2021). Enhancing the digital capacity of EFL programs in the age of COVID-19: The ecological perspective in Japanese higher education. Interactive Technology and Smart Education, 18(2), 158–174. https://n9.cl/8it8n
Council of Europe. (2020). Common European Framework of Reference for Languages: Learning, teaching, assessment (Companion volume). Council of Europe Publishing.
Coyle, D. (2007). Content and language integrated learning: Towards a connected research agenda for CLIL pedagogies. International Journal of Bilingual Education and Bilingualism, 10(5), 543–562. https://doi.org/10.2167/beb459.0
Creswell, J., & Creswell, J. (2017). Research design: Qualitative, quantitative, and mixed methods approaches. Sage.
Díaz-García, A., González-Herrera, S., Santiago-Roque, I., Hernández-Lozano, M., & Soto-Ojeda, G. (2022). Gamificación a través del uso de la aplicación Genially para innovar procesos de aprendizaje en la educación superior [Gamification through the use of the Genially application to innovate learning processes in higher education]. Revista Eduscientia. Divulgación de la Ciencia Educativa, 5(10), 129–139. https://www.eduscientia.com/index.php/journal/article/download/197/114
Enríquez, M. (2020). Características de las herramientas multimedia para el desarrollo de presentaciones interactivas. [Characteristics of multimedia tools for the development of interactive presentations]. Journal of Science and Research, 5(1), 873?891. https://doi.org/10.5281/zenodo.4452944
Fisher, R., Tran, Q., & Verezub, E. (2024). Teaching English as a foreign language in higher education using flipped learning/flipped classrooms: A literature review. Innovation in Language Learning and Teaching, 1–20. https://doi.org/10.1080/17501229.2024.2302984
Garcia Barrios, A., Cisneros Gimeno, A., Garza García, M., Lamiquiz Moneo, I., & Whyte Orozco, J. (2022). Online teaching alternative in human anatomy. Anatomia, 1(1), 86–90. https://doi.org/10.3390/anatomia1010009
Gebbels, M. (2018). Re-engineering challenging and abstract topics using Kahoot!: A student response system. Compass: Journal of Learning and Teaching, 11(2). https://doi.org/10.21100/compass.v11i2.844
Hamedi, A., Fakhraee Faruji, L., & Amiri Kordestani, L. (2022). The effectiveness of using formative assessment by Kahoot application on Iranian intermediate EFL learners’ vocabulary knowledge and burnout level. Journal of New Advances in English Language Teaching and Applied Linguistics, 4(1), 768–786. https://doi.org/10.22034/jeltal.2022.4.1.5
Han, T., & Keskin, F. (2016). Using a mobile application (WhatsApp) to reduce EFL speaking anxiety. Gist: Education and Learning Research Journal, (12), 29–50. http://dx.doi.org/10.26817/16925777.243
Hanesová, D. (2014). Development of critical and creative thinking skills in CLIL. Journal of Language and Cultural Education, 2(2), 33–51. https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=647a53d86cd13a86a027fcc2f3d6ee788d226b27
Hrastinski, S. (2008). Asynchronous and synchronous e-learning. Educause Quarterly, 31(4), 51–55. https://n9.cl/z4nkz
Isisag, K. (2012). The positive effects of integrating ICT in foreign language teaching [Conference session]. ICT for Language Learning. 5th ed. Pixel. https://conference.pixel-online.net/conferences/ICT4LL2012/common/download/Paper_pdf/235-IBT107-FP-Isisag-ICT2012.pdf
Ismail, M., & Mohammad, J. (2017). Kahoot: A promising tool for formative assessment in medical education. Education in Medicine Journal, 9(2), 19–26. https://doi.org/10.21315/eimj2017.9.2.2
Kang, S., & Isya’Alghifari, M. (2024). Gamification through Genially enhanced Generation Alpha in-class Chinese language learning engagement [Symposium]. Nusantara Science and Technology Proceedings, the 14th Annual International Symposium of Foreign Language Learning (pp. 97–105). https://doi.org/10.11594/nstp.2024.3808
Korkmaz, S., & Öz, H. (2021). Using Kahoot to improve reading comprehension of English as a foreign language learner. International Online Journal of Education and Teaching, 8(2), 1138–1150. https://files.eric.ed.gov/fulltext/EJ1294319.pdf
Kuswoyo, H., Rido, A., & Mandasari, B. (2022). A systematic review of research on EFL online learning: Effectiveness, challenges, learning tools, and suggestions [Conference session]. 19th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2022) (pp. 19–26). https://files.eric.ed.gov/fulltext/ED626869.pdf
Leliani, S., Agustiani, M., & Maryani, L. (2014). Integrating ICT to EFL classroom [Conference session]. Sriwijaya University Learning and Education-International Conference. https://doi.org/10.21831/cp.v38i1.23439
Leontjev, D., & deBoer, M. (2020). Conceptualising assessment and learning in the CLIL context. An introduction. In M. deBoer, & D. Leomtjev (Eds.), Assessment and learning in content and language integrated learning (CLIL) classrooms (pp. 1–27). Springer. https://doi.org/10.1007/978-3-030-54128-6_1
Licorish, S., Owen, H., Daniel, B., & George, J. (2018). Students’ perception of Kahoot!’s influence on teaching and learning. Research and Practice in Technology Enhanced Learning, 13(1), 1–23. https://doi.org/10.1186/s41039-018-0078-8
Ljalikova, A., Meristo, M., Alas, E., & Jung, M. (2021). Narrative analysis as a means of investigating CLIL teachers’ meaningful experiences. Qualitative Research in Education, 10(3), 228–259. http://dx.doi.org/10.17583/qre.7511
Llinares, A., & Morton, T. (2017). Applied linguistics perspectives on CLIL. John Benjamins Publishing Company.
Llinares, A., Morton, T., & Whittaker, R. (2012). The roles of language in CLIL. Cambridge University Press.
Lorenzo, F., Casal, S., & Moore, P. (2010). The effects of content and language integrated learning in European education: Key findings from the Andalusian Bilingual Sections evaluation project. Applied Linguistics, 31(3), 418–442. https://doi.org/10.1093/applin/amp041
Macaro, E., Curle, S., Pun, J., An, J., & Dearden, J. (2018). A systematic review of English medium instruction in higher education. Language Teaching, 51(1), 36–76. https://doi.org/10.1017/S0261444817000350
Mahan, K. (2022). The comprehending teacher: Scaffolding in content and language integrated learning (CLIL). The Language Learning Journal, 50(1), 74–88. https://doi.org/10.1080/09571736.2019.1705879
Marsh, D. (2002). CLIL/EMILE – The European dimension: Actions, trends, and foresight potential. European Commission.
Mateo-Guillen, C., Martinez-Roig, R., & Berenguer, R. (2021). Innovations in content and language teaching by integrating EdTech in the new higher education paradigm. Investigando Nuevos Paradigmas en Educación, 105. https://dialnet.unirioja.es/servlet/articulo?codigo=8950179
Mustangin, M. (2019). Improve student engagement and collaboration with Kahoot! Jurnal Teknologi dan Bisnis, 1(1), 59–65. https://doi.org/10.37087/jtb.v1i1.6
Nariman, S., Alzhanov, A., & Doguchaeva, S. (2023). Teaching the CLIL technology to rising IT teachers. Interactive Learning Environments, 31(9), 5601–5613. https://doi.org/10.1080/10494820.2021.2012811
Nurhadianti, B., & Pratolo, B. (2020). Students’ perception toward the application of Kahoot! as an assessment tool in EFL class. Universal Journal of Educational Research, 8(5), 2150–2155. https://doi.org/10.13189/ujer.2020.080554
Oktaria, A., Rohmayadevi, L., & Murwantono, D. (2021). Online game quiz “Kahoot” in teaching English for students of SMP Muhammadiyah Yogyakarta. PROJECT Professional Journal of English Education, 4(2), 290–296. http://dx.doi.org/10.22460/project.v4i2.p290-296
Özer, N., & ?ad, S. (2019). Using Kahoot! as a gamified formative assessment tool: A case study. International Journal of Academic Research in Education, 5(1–2), 43–57. https://doi.org/10.17985/ijare.645584
Plump, C., & LaRosa, J. (2017). Using Kahoot! in the classroom to create engagement and active learning: A game-based technology solution for eLearning novices. Management Teaching Review, 2(2), 151–158. http://dx.doi.org/10.1177/2379298116689783
Razak, N., Ab Jalil, H., & Ismail, I. (2019). Challenges in ICT integration among Malaysian public primary education teachers: The roles of leaders and stakeholders. International Journal of Emerging Technologies in Learning (iJET), 14(24), 184–205. https://doi.org/10.3991/ijet.v14i24.12101
Saif, S., Ansarullah, S., Ben Othman, M., Alshmrany, S., Shafiq, M., & Hamam, H. (2022). Impact of ICT in modernizing the global education industry to yield better academic outreach. Sustainability, 14(11), Article 6884. https://doi.org/10.3390/su14116884
Sánchez, C. (2020). Herramientas tecnológicas en la enseñanza de las matemáticas durante la pandemia COVID-19 [Technological tools in teaching mathematics during the COVID-19 pandemic]. Hamut’ay, 7(2), 46–57. http://dx.doi.org/10.21503/hamu.v7i2.2132
Štefková, J., & Danihelova, Z. (2023). CA-CLIL: Teachers’ and students’ perceptions of implementing CLIL in tertiary education. Advanced Education, 10(22), 137–151. https://doi.org/10.20535/2410-8286.283210
Tanore, J., Paramitha, N., & Picauly, I. (2023). A workshop to enhance Destiny Institute teachers’ technology knowledge. PeKA: Jurnal Pengabdian Kepada Masyarakat, 6(1), 61–66. https://n9.cl/e9cma
Tenau, F., Anissa, Y., & Widyaningrum, B. (2019). The use of Kahoot! as formative assessment in education. Indonesian Journal of English Language Studies, 5(2), 78–84. https://n9.cl/f8ohr
Vargas, G., Zuniga, J., & Barrantes, J. (2021). The promotion of online student-centered classes to achieve communicative language teaching with the help offered by technological tools. In J. P. Zúñiga & J. I. Barrantes (Eds.), English language teaching in Costa Rica: Reflections on emergent challenges (pp. 13–21). División de Educología de la Universidad Nacional, Costa Rica. https://n9.cl/uwoyl
Vega, M., & Moscoso, M. (2019). Challenges in the implementation of CLIL in higher education: From ESP to CLIL in the tourism classroom. Latin American Journal of Content and Language Integrated Learning, 12(1), 144–176. https://doi.org/10.5294/laclil.2019.12.1.7
Waloyo, A., Khoiriyah, K., & Farah, R. (2021). Teachers’ perception to CLIL and web-based material implementation in a primary school. English Review: Journal of English Education, 9(2), 227–234. https://doi.org/10.25134/erjee.v9i2.4347
Wang, A. (2015). The wear out effect of a game-based student response system. Computers and Education, 82, 217–227. https://doi:10.1016/j.compedu.2014.11.004
Wang, A., & Lieberoth, A. (2016). The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using Kahoot! [Conference session]. 10th European Conference on Games-Based Learning (Vol. 20, pp. 738?746). Academic Conferences International Limited. https://goo.su/HZKMRf
Zhu, R., & Chan, S. (2023). The clash between CLIL and TELL: Effects and potential solutions of adapting TELL for online CLIL teaching. Applied Sciences, 13(7), Article 4270. https://doi.org/10.3390/app13074270
Refbacks
- There are currently no refbacks.
e-ISSN: 1694-2116
p-ISSN: 1694-2493